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⚔️ Daggerheart Quick Reference Card ⚔️

Core Resolution System

Roll Duality Dice (d12 Hope + d12 Fear) + Modifiers vs Difficulty

Critical Success: Both dice match → Succeed + Bonus + Hope + Clear Stress
Success with Hope: Total ≥ Difficulty, Hope > Fear → Succeed + Gain Hope
Success with Fear: Total ≥ Difficulty, Fear > Hope → Succeed + Complication
Failure with Hope: Total < Difficulty, Hope > Fear → Fail + Minor consequence + Gain Hope
Failure with Fear: Total < Difficulty, Fear > Hope → Fail + Major consequence

Character Traits

Assign +2, +1, +1, +0, +0, -1 to these:

Agility: Sprint, Leap, Dodge
Strength: Lift, Smash, Grapple
Finesse: Control, Hide, Tinker
Instinct: Perceive, Sense, Track
Presence: Charm, Perform, Deceive
Knowledge: Recall, Analyze, Comprehend

💚 Hope (Player Resource)

Start with 2 (Max 5)

🔴 Fear (GM Resource)

Earned by players rolling with Fear

Damage & Hit Points

Threshold Damage Range Effect
Minor 1-5 dmg Mark 1 Stress
Major 6-11 dmg Mark 1 HP
Severe 12+ dmg Mark 2 HP

Armor Score reduces incoming damage. Mark Armor Slots to reduce severity.

Starting Character Stats

Class Evasion HP
Bard 10 5
Druid 10 6
Guardian 9 7
Ranger 12 6

All characters: 6 Stress slots, 2 Hope, Proficiency 1 at Level 1

The Nine Domains

Domain Classes
Arcana Druid, Sorcerer
Blade Guardian, Warrior
Bone Ranger, Warrior
Codex Bard, Wizard
Grace Bard, Rogue
Midnight Rogue, Sorcerer
Sage Druid, Ranger
Splendor Seraph, Wizard
Valor Guardian, Seraph

Common Conditions

Combat Ranges

GM Guide: Setting Difficulty

Difficulty Circumstance
8 Easy
10 Moderate
12 Challenging
14 Very Difficult
16+ Nearly Impossible

The Nine Classes

Bard (Codex, Grace) • Druid (Sage, Arcana) • Guardian (Valor, Blade) • Ranger (Bone, Sage) • Rogue (Grace, Midnight) • Seraph (Splendor, Valor) • Sorcerer (Arcana, Midnight) • Warrior (Blade, Bone) • Wizard (Codex, Splendor)

When You Reach 0 HP

You're dying (not dead). Choose one:

Key Rules to Remember

Common Abbreviations

HP = Hit Points PC = Player Character NPC = Non-Player Character GM = Game Master d12 = 12-sided die d6 = 6-sided die

Daggerheart © 2025 Critical Role LLC. This cheat sheet is fan-created for educational purposes using content from the Daggerheart SRD.